SELECT EPISODES:

Kerbal Space Program [1.1.2] – Ep 32 – 7 Kerbals to Minmus Part 6 – Let’s Play

Conquering Kerbal Space Program EPISODE 32: In this episode, We’re doing some science hopping around Minmus, moving around into different biomes to get as much science as possible… Then trying to get back to our science team.

The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We’re running with TAC Life Support and RemoteTech as well, to spice up the difficulty here.

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Support Charlie on Patreon: patreon.com/charliepryor

Conquering KSP Playlist: www.youtube.com/playlist?list=PLsBoF66x4ZmAMbs-BAIYv6rjs5txolj6m

New Episodes will be posted here when they are edited and available, and may take different forms and pace as time goes on. A link to a full post covering the episode will be linked as the first thing in this description if available.

Kerbal Space Program isn’t your typical game, and as we’re going to find out together, it’s a real challenge, and it doesn’t hold your hand or tell you really how to do anything… and that’s what I LOVE about this!

SAVE MONEY ON KERBAL SPACE PROGRAM by buying it on Kinguin. I’ll receive a commission on this link, and you receive the full game for way less! www.kinguin.net/category/4265/kerbal-space-early-access-steam-key/?r=11604

STEAM Store Link: store.steampowered.com/app/220200/
KSP Store: kerbalspaceprogram.com/kspstore/

I hope you enjoy this series as much as I do. This will be a heavily modded play-through with the new KSP 1.1.x version, in 64-bit mode! Woot!

Mod list is located at hottipscentral.com/ksp-mods/ and may change as time goes on. The mod list will always be updated to what I’m using in the latest recording (not upload), and may not actually reflect the mods active in individual videos.

PC SPECS:

MB: ASUS X99-Deluxe/3.1
CPU: Intel i7-5930K OC @4.2ghz
Cooler: Corsair H100i GTX Liquid Cooler
RAM: 32GB G.Skill Ripjaws V series DDR4
Video Card: Asus Geforce GTX 980ti Matrix Platinum (6GB)
PSU: Corsair 1000W 80+ Platinum
Storage: 2X Sandisk SSDs = 1.3TB total

Follow Charlie on Twitter and Facebook:

facebook.com/charliepryor

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Squad, the developers and copyright holders of Kerbal Space Program, as stated in item 1 under the Miscellaneous section of their FAQ: kerbalspaceprogram.com/faq.php. SQUAD Logo and gaming footage may be used, as stated by Squad Staff on their public forums and website: forum.kerbalspaceprogram.com/index.php?/topic/48659-question-about-youtubeksp-recordings/

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Comment (13)

  1. Smart A.S.S. SVEL+/- incorporates Vertical Velocity as well as Horizontal Velocity. Great for if you're trying to land…not so great if you're trying to cruise over to your landing point. If you want to cruise over to your landing point, HVEL+/- is better, as it only affects your horizontal velocity. Saves Delta-V by allowing gravity to pull you down, instead of fighting against gravity.

  2. 9:45 when closing the ScanSat map it selected the Ablator toggle in the Resources display. That was way annoying the first time I did it as well, until I noticed the little squares are on off indicators in that window.

  3. Would have been epic if had sent one of your Kerbals out on EVA to land and deliver the science to your lab while the lander stays in low orbit. Could then be possible for him to RCS himself back up in his suit and rendezvous with the lander, then go home.

    Even if you just did a quicksave before attempting, would have been awesome to have even see you attempt that.

  4. @19:00 "That was not how you're supposed to land." Are you trying to win the "understatement of the year" award, Charlie? ;->

    On the other hand, "Any landing you can walk away from…"

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