Kerbal Space Program [1.1.3] – Ep 63 – Mod Problems and AgroHab – Let’s Play
Conquering Kerbal Space Program EPISODE 63: In this episode, we’re sending up the AgroHab section of the Pryor Interstellar Space Station around Kerbin, right after observing some changes with a very important mod. The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface […]
for realism one should try ksp atleast with
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1 real solar system
2 kerbal construction time
3 remote tech
4 unmaned brfore man
5 tac life support
6 KRASH (kerbal ramification artificial simulation hub)
7 fog of tech
8 chatterer
9 stratigia
10 research bodies
11 scatterer
12 distructible facilities
13 permanent death
14 no revert flights
15 no quick loads
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its really fun
well its been a while since i have left u a comment lol. im still watching every episode front to back. im glad u decided to play prison architect its one of my favorites. i think u should also play ark survival evolved on your channel. thatd be so fun!
what mod do you use to make kerbin look like that
Play Civilization 5!
I'm really enjoying this series and have subbed. However I have to say that on this episode, you talked about contracts and mod problems for 18 minutes. 18 minutes before we were looking at something other than the loading screen or the mod forum. That's almost half of the whole video.
Play Half Life.
I kept trying to figure out what the Pryor in PISS came from, (Richard Pryor etc) I just now noticed the executive producer: Charlie Pryor in the description. Well… Nice to meet you
Please be careful not to put loads of stuff in your descriptions. Otherwise, you are vaunrable to having a video taken down for spam.
wait how old are you?
You Basically own All the componis