Kerbal Space Program [1.2.2] – Ep 88 – Minmus Ground Resource Base (Part 3) – Let’s Play Conquering Kerbal Space Program EPISODE 88: In this episode, we’re continuing the work on our Minmus Ground Resource Base, and working through some unexpected issues. ————– Conquering KSP Playlist: www.youtube.com/playlist?list=PLsBoF66x4ZmAMbs-BAIYv6rjs5txolj6m KSP Brainstorming Streams: www.youtube.com/playlist?list=PLsBoF66x4ZmBHZ0wUXYtMgt-cEF6_kMSZ Mod list is located at hottipsmedia.com/ksp-mods/ Ad-blockers stunt channel growth. Consider turning yours off, or support Charlie in other ways! Make […]
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Oh the frames, I feel for you Charlie
that must be hard, trying to get to Minmus without having to get your kerbals to be tourist
The life support system is way to harsh, the moon landings wouldn't have been possible with this…
has an episode of ksp ever not ended with a problem
Once you get the planetary logistics module you should be able to have one on the main space station, and one on the ground that is apart of a ground bass on Kerban. The ground station can mine and refine resources on the ground, while the logistics module share them with the one in orbit. This means that you only need to get crew to the station and any extra resouces on Kerban can be recovered for extra cash.
I believe that this is how the module works. Just trying to help.
That hab timer is the most unbalanced thing in the life support mod. Some stock crew cabins have a time as short as 7 days. As far as I know, no space plane parts or 1.25m parts increase it (i.e. adding the two seat passenger cabin does nothing). The smallest/lightest part which increases hab time is the hitchhiker can. Its trivially easy to pack enough supplies for a month and a half for 2 or 3 kerbals for quick minmus mission, but the hab time kills you. I ended up building an expendable ship with an inflatable hab module stuck on the side so my kerbals wouldn't go tourist on a routine mission. Its ugly as sin and would make any cargo bay impracticable to use. And just think, Lovell and Borman spent nearly 14 days in a Gemini capsule, the interior of which was about the size of a sports coupe.
Thanks man, keep rocking the KSP!
lols im a colonist how did u know that was my dream
Noticed when you tried to do the crew transfers you were accelerating time, is it one of those mods that don't like to function correctly with time acceleration? Have you tried it without it? Just odd it wouldn't work all the sudden.
What is the mod that adds Urlum, Samus, etc