Prison Architect 2.0 – Ep 53 – Burning For Progress – Let’s Play
Let’s Play Prison Architect 2.0 – EPISODE 53. In this episode, we have a not-so-smooth welcome back into the game with a bit of expansion and some more gang management. This game really is becoming less “architect” and more “gangstoppers” hahaha. All good. We’ll get through it. Thanks for your patience everyone. I’m hoping to […]
I hope you are almost done with your work Charlie I really enjoy your videos and I'm all caught up on KSP now too.
Make more supermax and put in the lieutenants.
The Firefighters ran all the way there because you had the game paused, and deployed them on the scene immediately, thus giving them no time to drive closer. Also, sprinklers would have helped.That Canteen has been up for quite a while yet no sprnklers. Hindsight is 20/20 tho. Keep up the good work, still want to see this place grow to 3000+ prisoners 😛
Hey HoTips! don't know if you already know this but…
If you want to evict the red gang from the yard you don't just wait, force the red gang to go the yard. Why? the game will only allow you to evict them if the gang members and the lieutenant are ready to defend their territory.
You should do this as soon as possible if they get enough money they will buy weapons for there gang, they won't steal it but buy it what's even worst look at how many contraband you have you should do a shake down before red gang gets their weapons
to some it all up do this steps
1. Change the regime to make the red gang and other prisoners to the yard ( Tip: gangs only need the lieutenant and 2 or more gang members to defend their territory, it would be smart to put other gang members to solitary )
2. Shakedown they might have already bought a few tools and or weapons WHO KNOWS red gang could have started that fire!
3. Find all the sources of the contraband and assign dog handlers and or just metal detectors ( Tip make security checkpoints where there are junctions like a 4 way area to put metal detectors and dog handlers )
4. Less contraband less fires fights drug addicts or maybe even deaths and you have a happy prison 😀
btw this is the same guy who gave you the security office idea
It nearly impossible to evict if the gang leader is fearless. But you need a LOT of guards
Guys does anyone know if the games mechanics are if you get out of a room with contraband then you have it and it doesn't matter how many more metal detectors you do through or does it flag through every metal detector
Hot tips set up a timer for your videos for however long you want to have them
I know this is an older series, but something you can do to prevent gangs from taking over Yards and Common Rooms, is not only putting the Leaders in Supermax, but also the Lieutenants since the Lieutenants are the ones organizing the take overs. Get them out of Gen Pop and no take overs can be staged
The fact it takes so long for a gang to be evicted, is because by default, you need to control it for 24 hours (indicated by a decreasing ring around the control circle)
Well then?
And some day Charlie will re buy the shares he sold