Kerbal Space Program [1.1.3] – Ep 63 – Mod Problems and AgroHab – Let’s Play

Conquering Kerbal Space Program EPISODE 63: In this episode, we’re sending up the AgroHab section of the Pryor Interstellar Space Station around Kerbin, right after observing some changes with a very important mod.

The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We’re running with TAC Life Support and RemoteTech as well, to spice up the difficulty here.

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New Episodes will be posted here when they are edited and available, and may take different forms and pace as time goes on. A link to a full post covering the episode will be linked as the first thing in this description if available.

Kerbal Space Program isn’t your typical game, and as we’re going to find out together, it’s a real challenge, and it doesn’t hold your hand or tell you really how to do anything… and that’s what I LOVE about this!

SAVE MONEY ON KERBAL SPACE PROGRAM by buying it on Kinguin. I’ll receive a commission on this link, and you receive the full game for way less!

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I hope you enjoy this series as much as I do. This will be a heavily modded play-through with the new KSP 1.1.x version, in 64-bit mode! Woot!

Mod list is located at and may change as time goes on. The mod list will always be updated to what I’m using in the latest recording (not upload), and may not actually reflect the mods active in individual videos.


MB: ASUS X99-Deluxe/3.1
CPU: Intel i7-5930K OC @4.2ghz
Cooler: Corsair H100i GTX Liquid Cooler
RAM: 32GB G.Skill Ripjaws V series DDR4
Video Card: Asus Geforce GTX 980ti Matrix Platinum (6GB)
PSU: Corsair 1000W 80+ Platinum
Storage: 2X Sandisk SSDs = 1.3TB total

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Squad, the developers and copyright holders of Kerbal Space Program, as stated in item 1 under the Miscellaneous section of their FAQ: SQUAD Logo and gaming footage may be used, as stated by Squad Staff on their public forums and website:

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Comment (0)

  1. for realism one should try ksp atleast with
    1 real solar system
    2 kerbal construction time
    3 remote tech
    4 unmaned brfore man
    5 tac life support
    6 KRASH (kerbal ramification artificial simulation hub)
    7 fog of tech
    8 chatterer
    9 stratigia
    10 research bodies
    11 scatterer
    12 distructible facilities
    13 permanent death
    14 no revert flights
    15 no quick loads
    its really fun

  2. well its been a while since i have left u a comment lol. im still watching every episode front to back. im glad u decided to play prison architect its one of my favorites. i think u should also play ark survival evolved on your channel. thatd be so fun!

  3. I'm really enjoying this series and have subbed. However I have to say that on this episode, you talked about contracts and mod problems for 18 minutes. 18 minutes before we were looking at something other than the loading screen or the mod forum. That's almost half of the whole video.

  4. I kept trying to figure out what the Pryor in PISS came from, (Richard Pryor etc) I just now noticed the executive producer: Charlie Pryor in the description. Well… Nice to meet you


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