Kerbal Space Program [1.2.2] – Ep 86 – Minmus Ground Resource Base (Part 1) – Let’s Play


Conquering Kerbal Space Program EPISODE 86: Today we’re investigating the resource situation on Minmus now that our save file has been reset (and all the resources moved around too). We’ll build a rover that’ll get us specifics, and prepare to move a base to Minmus.

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The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We’re running with USI Life Support and Remote Tech as well, to spice up the difficulty here.

We’re utilizing different classes for Kerbals than what stock KSP offers. You can find details on all Kerbal jobs/classes available at this page: github.com/BobPalmer/MKS/wiki/Crew-Skills-Impact-on-Parts

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This is a heavily modded play-through with the new KSP 1.2.2 version, in 64-bit mode! Woot!

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Squad, the developers and copyright holders of Kerbal Space Program, as stated in item 1 under the Miscellaneous section of their FAQ: kerbalspaceprogram.com/faq.php. SQUAD Logo and gaming footage may be used, as stated by Squad Staff on their public forums and website: forum.kerbalspaceprogram.com/index.php?/topic/48659-question-about-youtubeksp-recordings/

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Comment (0)

  1. Uranium and Water? You're really taking that "green" that Kerbals have to a new level aren't you! Also nice spot to take advantage of the dual base/logistic thing. Especially since I think within 150m they pull automatically so no need to worry about planet scale/ranges. Now just to see what you come up with for the base and stuff.

    Also if I could make a suggestion, perhaps say what each thing is for? For example you said "life support supplies" but perhaps say something you're looking for dirt and silicates to run greenhouses or similar? (BTW I forget what the greenhouse uses so if it's not silicates don't shoot me!)

  2. My offer to port the science stuff still stands of course. There is no risk to the savefile because the file structure has not changed.

    If you did (pretty much) all the science around the Kerbin system and not outside there is really no point in porting it over as you said so yea…

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