Mass Effect: Andromeda – Ep 27 – Activating Voeld’s Monoliths (part 1) – Gameplay


LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 27 – Voeld’s conditions are harsh, but this isn’t how it is supposed to be. The monoliths on Voeld may be able to reset and restore the conditions on this planet back to their former stability, and allow the planet to recover – much like Eos is recovering. Ryder and his team set out to get started on that, as well as taking care of other missions along the way.

Mass Effect: Andromeda Playlist: www.youtube.com/playlist?list=PLsBoF66x4ZmARlN7Nq27Acyw5YRwusvIQ

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website: help.ea.com/en-us/help/faq/how-to-request-permission-for-ea-games-content/

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