Prison Architect Season 2 – Ep 09 – Complications – Let’s Play

Let’s Play Prison Architect Season 2 – Episode 09: Today we’re dealing with some complications that are brought on by things outside of my power. I’ll need to find out more later if I can adapt to the issues, likely brought on by mods.

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Playlist For Prison Architect Season 2:

Mod Collection (Steam):

If you enjoy this content, you’ll probably like the last prison I built as well, with the Prison Town Project. You can see that one here:

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Prison Architect is a game where you plan and design a prison from scratch, and then manage it and all the potential problems that go with it. From proper segregation to maintaining happiness within the population to prevent riots and improve rehabilitation, players in Prison Architect are tested on their abilities to solve problems before they get out of hand, while also managing a budget and growing their business.

The concept of building and managing a prison is a dark one, but Introversion Software, the creators of Prison Architect, have done an awesome job at bringing this conceptually difficult game into a lighthearted and fun environment, with fun graphics to go with it.

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I hope you enjoy this series. I intend to play it for as long as there is interest in it. I know this isn’t a new game, but I hope to present a style that is enjoyable, despite perhaps seeing the game before.

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Introversion Software, the developers and copyright holders of Prison Architect, as stated in by their staff on their public forums and website:

Ending music by Otis McDonald:

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Comment (22)

  1. Loving the series so far, it's nice to see you come back and is giving me some ideas for my own new prison. For example make sure to always put exports below deliveries so as to not run into this problem, which sucks. It'd be nice if that road mod could make separate import/export lanes, but it doesn't sound possible. Though I wonder if you put in a second custom road over to the left, moved deliveries there, and put that road to cargo only what would happen with exports.

    Not sure if you saw my comment a couple episodes ago or not, and the next one you mentioned how you were recording in a row so this may all be mute by now depending, but some of the issues with gates you may be having is the placement of the custom road. In the mod itself it actually mentions how small gates can not go on the left of a standard gate or it wont open. I know right now it's opening but it could be a cause of the bugged gates.

  2. Awesome playthrough sir. Have you considered cutting the parts where you panic/rage at the game insteas of having it on the final draft. We get it. Sometimes games act up. You could just say something like "hey guys brb, gonna figure out whats wrong". 10 minutes of hearing you rage avoided. I dont mean to come off rude because i really love your content. This isnt even a tip. Its just my humble opinion. Btw i know this comment is way after the video was posted but maybe one day you come back and see my coment idk.

  3. the guards in the sec room forced the servo gate shut cause their was a prisoner in the area, the one that got back in through the staff door where the truck stopped for unloading.

  4. if a prisoner lights the corner of the fence on fire I don't think the water can get to the other side so then the whole thing will blow up. 29.57 is the time of the video


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