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Kerbal Space Program [1.1.2] – Ep 20 – Secrets and Rebels – Let’s Play

Conquering Kerbal Space Program EPISODE 20: In this episode, Rebels have stolen a test rocket, causing thousands of dollars in losses for a joy ride – and, shortly after, I unveil another little (big) project to get use even closer to the stars! The ultimate goal of my Conquering Kerbal Space Program series is to […]
Charlie Pryor
May 17, 2016
64

Kerbal Space Program [1.1.3] – Ep 77 – THE KRAKEN FEEDS ON HAPPINESS! – Let’s Play

Conquering Kerbal Space Program EPISODE 77: In this episode, we’re launching the primary module of the new MInmus Base Concept, and screwing up a ton of stuff along the way. Luckily, we have some phenomenal performance improvements with the Memgraph mod! …… I wonder what the Kraken has to say about this? —– Conquering KSP […]
Charlie Pryor
September 19, 2016
118

Kerbal Space Program [1.1.2] – Ep 23 – EVA Refueling Mission – Let’s Play

Conquering Kerbal Space Program EPISODE 23: In this episode, We’re heading out to refuel the Moho Probe v2, since it has a bit less fuel than I would like. I haven’t yet researched the mysterious technology known in the legends as docking ports, so CC-R2 ports are installed on the crafts. We’ll need to pull […]
Charlie Pryor
May 21, 2016
172

Kerbal Space Program [1.1.2] – Ep 39 – Smashing Into the Moons Part 1 – Let’s Play

Conquering Kerbal Space Program EPISODE 39: In this episode, I’m getting all three of the Impact contracts we have on our list done in a single launch (if you don’t count the setup launch, which will be used for all of the impacts we need to do later in Kerbin SOI). The ultimate goal of […]
Charlie Pryor
June 5, 2016
47

Kerbal Space Program [1.1.2] – Ep 44 – Mun Science Mission Part 3 – Let’s Play

Conquering Kerbal Space Program EPISODE 44: In this episode, We’re continuing our mission for science on the Mun, hoping to get as much science in as many biomes as possible in a single launch. The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the […]
Charlie Pryor
June 9, 2016
100

Kerbal Space Program [1.1.3] – Ep 63 – Mod Problems and AgroHab – Let’s Play

Conquering Kerbal Space Program EPISODE 63: In this episode, we’re sending up the AgroHab section of the Pryor Interstellar Space Station around Kerbin, right after observing some changes with a very important mod. The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface […]
Charlie Pryor
July 27, 2016
124

Kerbal Space Program [1.1.2] – Ep 19 – Life Support Satellites – Let’s Play

Conquering Kerbal Space Program EPISODE 19: In this episode, we’re finally launching out Life Support satellite to the Mun! This satellite will provide the standard functions of a communications relay around the Mun, but it will also serve as a very important life-support to Kerbals in need, should they ever become “in need” around Mun. […]
Charlie Pryor
May 16, 2016
119

Kerbal Space Program [1.1.2] – Ep 24 – Interplanetary Probe Part 1 – Let’s Play

Conquering Kerbal Space Program EPISODE 24: In this episode, We’re taking our Interplanetary Probe out and away from Kerbin after launching a longer-range communications relay for RemoteTech connections… which doesn’t quite work how I think it will. The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base […]
Charlie Pryor
May 22, 2016
105

Kerbal Space Program [1.1.2] – Ep 35 – Mun Science Mission Part 1 – Let’s Play

Conquering Kerbal Space Program EPISODE 35: In this episode, we’re preparing to go to the Mun! Same sort of mission as before with Minmus, only this time, “we’re gonna need a bigger boat.” The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface […]
Charlie Pryor
May 31, 2016
92

Kerbal Space Program [1.1.2] – Ep 48 – Bringing Our Guys Home – Let’s Play

Conquering Kerbal Space Program EPISODE 48: In this episode, We’re bringing our guys home The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We’re running with TAC Life Support […]
Charlie Pryor
June 14, 2016
91

Kerbal Space Program [1.1.3] – Ep 62 – Sun Station and Other Contracts – Let’s Play

Conquering Kerbal Space Program EPISODE 62: In this episode, we’re doing a variety of contracts, including getting up the Sun station, which is going to be used more as a communications hub than anything else, contracts aside. Then we’re briefly bringing Kerbals to the Mun Station for a contract. Finally, we’re sending up another craft […]
Charlie Pryor
July 24, 2016
97

Kerbal Space Program [1.1.2] – Ep 14 – RemoteTech Satellite 2 – Let’s Play

Conquering Kerbal Space Program EPISODE 14: In this episode, We’re launching our second satellite into orbit around Kerbin after making some small adjustments. I’m also going to go over orbital mechanics a little bit, and showing you how lining up satellites for the network is going to work. The ultimate goal of my Conquering Kerbal […]
Charlie Pryor
May 12, 2016
182

Kerbal Space Program [1.1.2] – Ep 21 – RemoteTech Mun Satellite Network – Let’s Play

Conquering Kerbal Space Program EPISODE 21: In this episode, I’m completing the Mun relay network, complete with two Life Support Satellites. This episode ties in well together with Episode 22, which was uploaded shortly after this one, and was recorded in the same night/time. Check that one out right after this one, if you want […]
Charlie Pryor
May 19, 2016
117

Kerbal Space Program [1.1.2] – Ep 30 – 7 Kerbals to Minmus Part 4 – Let’s Play

Conquering Kerbal Space Program EPISODE 30: In this episode, our scans of Minmus’ surface are complete, and we can now land in the best possible location for the most science output! NOw it’s time to land on Minmus, and separate the different parts of the ship so they can perform their individual purposes. The ultimate […]
Charlie Pryor
May 25, 2016
55

Kerbal Space Program [1.1.2] – Ep 38 – Multi-Impact Contract Setup – Let’s Play

Conquering Kerbal Space Program EPISODE 38: In this episode, I’m giving a few of these Impact Contracts a try, and since there are a few of them accepted already, let’s just get them all done! The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on […]
Charlie Pryor
June 3, 2016
144

Kerbal Space Program [1.1.3] – Ep 79 – Plans Are Always Changing – Let’s Play

Conquering Kerbal Space Program EPISODE 79: In this episode, I’m changing up the plan slightly to give me what I feel is the best possible chance at success with my Minmus base design…. and then of course forgetting a single important detail that’s critical to it working in the end. Go me! —– Conquering KSP […]
Charlie Pryor
September 28, 2016
43

Kerbal Space Program [1.1.2] – Ep 52 – Double Rescue Grabber Part 1 – Let’s Play

Conquering Kerbal Space Program EPISODE 52: In this episode, I’m attempting to tackle a mission to rescue two Kerbals in a single flight, who are currently orbiting around Kerbin and Mun. I’ve been told I also have to bring back one of their vessels…. yeah, not sure how that works. Let’s try it! The ultimate […]
Charlie Pryor
June 17, 2016
107

Kerbal Space Program [1.1.3] – Ep 72 – Welcome to Duna – Let’s Play

Conquering Kerbal Space Program EPISODE 72: In this episode, we’re finally arriving at Duna with our race probe, and getting it into position to help the rest of the modules make it there safely. I also have an opportunity for you to JOIN the Pryor Interstellar Space Program, and BECOME A KERBONAUT! Click this link […]
Charlie Pryor
August 22, 2016
175

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