Mass Effect: Andromeda – Ep 31 – Assault The Kett Base On Voeld – Gameplay


LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 31 – In this episode, the team faces off against the army of Kett up in a stronghold on Voeld. Ryder, along with Drack and Jaal, aim to take out their defenses in multiple locations, and cripple their grip on the planet, significantly improving the viability of the planet.

Mass Effect: Andromeda Playlist: www.youtube.com/playlist?list=PLsBoF66x4ZmARlN7Nq27Acyw5YRwusvIQ

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website: help.ea.com/en-us/help/faq/how-to-request-permission-for-ea-games-content/

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Comment (0)

  1. The base commander encounter exemplifies the drawback of the self-seeking or grenade lobbing weapon modifications, it makes it difficult to hit specific sub-sections of your target. Grenades are lobbed so their drop over range are excessive and heat seekers go for center mass of target regardless of where you aim. For this reason I play with two assult rifle type weapons, one with sticky grenades for mass fodder clearance and the other with a beam weapon profile when I need accuracy. Power recharge rate penalties due to weight doesn't matter when you have the mod that insta-recharges powers on kill.

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