Mass Effect: Andromeda – Ep 32 – Voeld’s Ancient Frozen City – Gameplay

LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 32 – Ryder, Jaal, and Drack investigate an underground city long-lost to the harsh cold on Voeld. This leads to a very unexpected discovery.

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.



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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website:

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Comment (0)

  1. The AI lied to you twice and the prisoner didn't deserve to die. Worst decision of the series so far.

    Sam isn't just an AI … he is a sentience created for a noble purpose by a person with strong values. Experiencing those values in action over the the course of a life, your father's, is what has shaped his personality. The unknown AI was made to control a power depot, by persons unknown. It's first acts in your presence are to lie twice and threaten to kill someone who has already suffered greatly. At this point you can only hope the AI isn't smart enough to undermine the Initiative-Angaran Alliance.

  2. The wording of the AI is really interesting, "A life for a life. Is mine really more valuable than his?" Sounds like it wants the pathfinder to shoot. Given it's quite sociopathic nature when talked to later no matter which locale the AI was finally sent to maybe it's long isolation has really driven it to insanity.


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