Mass Effect: Andromeda – Ep 36 – Aya’s Vault and Crew Drama – Gameplay

LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 36 – Ryder deals with some crew drama after visiting the Vault on Aya. The team discovers a crucial series of facts regarding the vaults and the Angara, including a place known only as “Meridian.”

Mass Effect: Andromeda Playlist:

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.


PC SPECS (All links are affiliate)

MB: ASUS X99-Deluxe/3.1
CPU: Intel i7-5930K OC @4.2ghz
Cooler: Corsair H100i GTX Liquid Cooler
RAM: 32GB G.Skill Ripjaws V series DDR4
Video Card: Asus Geforce GTX 1080 STRIX-Gaming (8GB)
PSU: Corsair 1000W 80+ Platinum
Storage: 2X Sandisk SSDs = 1.3TB total


This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website:

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Comment (0)

  1. That Kallo is too close to the project is clear. He is however absolutely correct about one thing, the way that Gil is performing the adaptions are irresponsible. Modifying a complex system on the fly (especially in deep space) shouldn't happen. It occasionally happens with servers and hot swappable components but always with redundancies in place, working on a ship while under way in space is akin to going through the australian outback with a mechanic working on the engine fuel injection system while you drive. If something malfunctions you are atleast 20 miles from the closest habitation, in the case of the ship you end up becoming a statistic on crews lost in space. In essence they are both wrong. In this case there really needed to be a third option.


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