Mass Effect: Andromeda – Ep 28 – Activating Voeld’s Monoliths (part 2) – Gameplay
LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 28 – Voeld’s conditions are harsh, but this isn’t how it is supposed to be. The monoliths on Voeld may be able to reset and restore the conditions on this planet back to their former stability, and allow the planet to recover – much like Eos is recovering. […]
Looking great! keep 'em coming! :3
I'm gonna spoil the game:
HotTips wins ^^
use an SMG which is lighter
In answer to your question towards the end of the episode as to why it would be unwise to deliver the data drive to a local resistance techie is a differance between tactical and strategic advantage.
Tactically it would benefit every soldier on the ground to have the Kett codes and be able to listen in on communications and plans, for a little while. Once the Kett realize that their comms are compromised (by all their operations being foiled and expected by their enemies at every turn), the codes will change and the advantage lost.
Strategically it is preferable to keep the knowledge of the codes only in high command (possibly including the intelligence service), keeping the advantage for longer by not spoiling every little plan of the enemy and focusing on large operations and the big picture. The individual soldier continue to suffer the hardships of war but the conflict as a whole can either be shortened or a few important victories won.
The allies cracking the enigma code during WWII is an excellent example, the knowledge of the codes were kept in high command and the intelligence service allowing large german operations to be thwarted and misinformation to be spread to german high command. The codes were not distributed on a tactical level, nor were they issued to regimental or battalion command for fear of the intelligence breaches should such forward command stations be overrun by the enemy.
Hence it's more of a choice of big vs small picture thinking, something that should have been made clear before the choice was made. Perhaps I'm reading too much into the writing of the game though, such considerations are generally not something your average movie or video game writer even contemplates.