Kerbal Space Program [1.1.2] – Ep 27 – 7 Kerbals to Minmus Part 1 – Let’s Play

Conquering Kerbal Space Program EPISODE 27: In this episode, We’re launching Minmus 1, a vessel designed to maximize our science and experience input.

The ultimate goal of my Conquering Kerbal Space Program series is to put a fully 100% self-sufficient base (closed-loop) on the surface of every planet in the stock solar system (orbital station on gas giant). We’re running with TAC Life Support and RemoteTech as well, to spice up the difficulty here.

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New Episodes will be posted here when they are edited and available, and may take different forms and pace as time goes on. A link to a full post covering the episode will be linked as the first thing in this description if available.

Kerbal Space Program isn’t your typical game, and as we’re going to find out together, it’s a real challenge, and it doesn’t hold your hand or tell you really how to do anything… and that’s what I LOVE about this!

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I hope you enjoy this series as much as I do. This will be a heavily modded play-through with the new KSP 1.1.x version, in 64-bit mode! Woot!

Mod list is located at and may change as time goes on. The mod list will always be updated to what I’m using in the latest recording (not upload), and may not actually reflect the mods active in individual videos.


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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Squad, the developers and copyright holders of Kerbal Space Program, as stated in item 1 under the Miscellaneous section of their FAQ: SQUAD Logo and gaming footage may be used, as stated by Squad Staff on their public forums and website:

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Comment (0)

  1. What is the mod that gives you the flight path indicators when viewing outside the ship? Those look like they would be very handy for docking and a few other things.

  2. I know this video is a year old, but I have to say, you nailed it on the head when explaining why you revert flights. My words exactly are: Space agencies run sims, do calculations, test every little thing and as a result, Human's space mishaps are very few and far between. Me reverting a flight is just an equivalency to that, it's my version of having done it a 1000 times in a sim (ironic, though it is).

  3. Over a year ago, but it looks like it is falling off as soon as you hit mach 1. I wouldn't be surprised if you were also hitting max Q at the time. Possible remedy: Wait until higher in the atmosphere (after Q starts decreasing) before hitting mach 1.


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