Mass Effect: Andromeda – Ep 18 – Nexus Decisions – Gameplay

LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 18 – Ryder sees the consequence of some of his decisions in the past – and is then asked to make a few more.

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.



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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website:

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Comment (0)

  1. You have uncovered two memories that I distinctly remember, but it's actually 3-5 I think. It's been a long time between stops to SAM node, and I suspect those memories will be far more important than you have treated them so far. You even left the Hyperion after recovering one and not looking at it. The poker thing was crap, and if Gil only plays one-on-one he's the most boring poker player ever.

    I don't get why so many missions are on hold. Perhaps there were a number of things on Eos that got missed. Side quests and such, I don't really know. It would have been nice to get Eos to 100% viability. I suspect there will be side quests to do there if not already, in the future.


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