Let's Play Mass Effect: Andromeda – Ep 48 – Conflict Resolutions Part 1 – Gameplay


LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 48 – Ryder meets with “Knight” – the leader of an anti-AI group hiding out on Kadara, and a person who’s planning a major operation against the Nexus

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.

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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website: help.ea.com/en-us/help/faq/how-to-request-permission-for-ea-games-content/

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Comment (0)

  1. You were not allowed to end the firefighter quest peacefully because of the scanning, once they go hostile it's all over for Knight regardless of your assistance to her son. Just talking to everyone in their base and helping her son without scanning anything will get enough information as to her plans and enables SAM to explain away the console access as an error (it counting as your first 'scan'). With her allies unaware and her son healed then you can use that as an ace in your conversation with her to end it all peacefully.

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