Let's Play Mass Effect: Andromeda – Ep 56 – FINDING WATER ON ELAADEN! – Gameplay

LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 56 – In this episode, Ryder and the team seek to track down where Annea is getting all her water. The results are…. predictable.

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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders

Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.


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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Electronic Arts, the publishers and copyright holders of Mass Effect: Andromeda as stated in by their staff on their website: help.ea.com/en-us/help/faq/how-to-request-permission-for-ea-games-content/

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Comment (0)

  1. If you are looking to collect more recourses all you got to do is the Vetra loyalty mission.
    Also, there is a perk in one of the combat skills that reduces the wepon weight or increases the carrying capacity.

  2. The problem with context to memory triggers is that it's not your memory you are trying to awaken. It is Alec Ryder's, your fathers memories intermeshed with SAM. That being said I would also like context, maybe in the form of conversation with SAM, of what they are and why there are memory triggers that you can percieve. Alternatively if glowing lights are put in place by SAM as a sort of HUD in your vision and map to guide you to unlocking your fathers/SAM's memories.

    As far as the water choice goes it's not a choice, even if no outpost gets founded on the planet the Krogan and everyone else living on it need water. One person thinking that since they found a water source the whole planet suddenly belongs to them is ludicrous. She's also clearly unbalanced, her lines of "Just as long as Elaaden remains mine" and "I allowed the Krogans to stay" are proof of that. Even in a scifi universe I would bet that it takes a lot more than knowing of a water source to call a whole planet yours and she's simply insane if she thought that the Krogans would just have packed up and left she had said "No, you must go".

    Finally, in response to 47:15: Hi!


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